WIP GraphAlgorithm
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07e292a5e1
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4 changed files with 116 additions and 3 deletions
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@ -10,6 +10,10 @@ import java.util.*;
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*/
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public abstract class GraphAlgorithm<T> {
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final static boolean DEBUG = true;
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int n = 0;
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/**
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* Innere Klasse um {@link Node} zu erweitern, aber nicht zu verändern Sie weist
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* jedem Knoten einen Wert und einen Vorgängerknoten zu.
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@ -88,6 +92,9 @@ public abstract class GraphAlgorithm<T> {
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}
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}
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if (DEBUG)
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n += 0;
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}
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iter.remove();
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@ -121,6 +128,10 @@ public abstract class GraphAlgorithm<T> {
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while (v != null) {
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for (Edge<T> e : graph.getEdges(v.node)) {
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if (DEBUG)
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n += 1;
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if (isPassable(e)) {
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AlgorithmNode<T> n = algorithmNodes.get(e.getOtherNode(v.node));
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@ -160,7 +171,7 @@ public abstract class GraphAlgorithm<T> {
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if (prevNode == null)
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return null;
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while (prevNode != null) {
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while (prevNode.value != 0) {
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AlgorithmNode<T> prevPrevNode = prevNode.previous;
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@ -212,4 +223,12 @@ public abstract class GraphAlgorithm<T> {
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* @return true, wenn der Knoten passierbar ist.
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*/
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protected abstract boolean isPassable(Node<T> node);
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public int getN() {
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if (DEBUG)
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return n;
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else
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return 0;
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}
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}
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@ -31,7 +31,7 @@ public class GameConstants {
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public static final Goal GAME_GOALS[] = {
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new ConquerGoal(),
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new TimeGoal(),
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// TODO: Add more Goals
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new CaptureTheFlagGoal(),
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};
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public static final Class<?> PLAYER_TYPES[] = {
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@ -12,6 +12,8 @@ import game.map.Castle;
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public class CaptureTheFlagGoal extends Goal {
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final static boolean DEBUG = true;
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final static int ROUND_FOR_DISTRIBUTION = 2;
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final static int MIN_ROUND_FOR_WIN = 2;
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final static int NUM_FLAG_CASTLES = 4;
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@ -26,17 +28,25 @@ public class CaptureTheFlagGoal extends Goal {
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public CaptureTheFlagGoal() {
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super("Capture the flag", "Derjenige Spieler gewinnt, der zuerst"
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+ " alle " + NUM_FLAG_CASTLES + " Flaggen-Schlösser erobert.");
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flagCastles = new ArrayList<Castle>();
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}
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@Override
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public boolean isCompleted() {
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if (DEBUG)
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System.out.println("Checking is completed");
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Game game = this.getGame();
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// As this function is called every round,
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// let's check if we can set the flag castles
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if (flagCastles == null && game.getRound() > ROUND_FOR_DISTRIBUTION) {
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if (flagCastles.isEmpty() && game.getRound() >= ROUND_FOR_DISTRIBUTION) {
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if (DEBUG)
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System.out.println("Distributing");
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distributeFlagCastles();
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return false;
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}
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return this.getWinner() != null;
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@ -95,6 +105,9 @@ public class CaptureTheFlagGoal extends Goal {
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for (int i = 0; i < players.size(); i++) {
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if (DEBUG)
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System.out.println("Distributing for " + players.get(i).getName());
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int playersLeft = players.size() - i;
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int numCastlesForPlayer = numCastlesToDistribute / playersLeft;
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@ -136,6 +149,9 @@ public class CaptureTheFlagGoal extends Goal {
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}
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if (DEBUG)
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System.out.println(nums);
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return nums.stream().map(x -> castles.get(x)).collect(Collectors.toList());
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@ -0,0 +1,78 @@
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package tests.student;
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import java.util.ArrayList;
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import java.util.List;
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import org.junit.jupiter.api.Test;
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import base.Edge;
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import base.Graph;
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import base.GraphAlgorithm;
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import base.Node;
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public class GraphAlgoComplexityTest {
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@Test
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public void test() {
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for (int i = 1; i < 100; i++) {
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Graph<Integer> g = generateGraph(i);
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DumbGraphAlgorithm ga = new DumbGraphAlgorithm(g, g.getNodes().get(0));
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ga.run();
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double divN = (double)ga.getN() / (double)i;
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double divN2 = (double)ga.getN() / ((double)i*i);
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double divN3 = (double)ga.getN() / ((double)i*i*i);
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System.out.println(i + "," + ga.getN() + "," + divN + "," + divN2 + "," + divN3);
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}
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}
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public Graph<Integer> generateGraph(int n) {
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Graph<Integer> g = new Graph<Integer>();
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List<Node<Integer>> nodes = new ArrayList<>();
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for (int i = 0; i < n; i++)
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nodes.add(g.addNode(i));
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++) {
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if (i != j)
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g.addEdge(nodes.get(i), nodes.get(j));
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}
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}
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return g;
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}
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public class DumbGraphAlgorithm extends GraphAlgorithm<Integer> {
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public DumbGraphAlgorithm(Graph<Integer> graph, Node<Integer> sourceNode) {
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super(graph, sourceNode);
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}
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@Override
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protected double getValue(Edge<Integer> edge) {
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return 100.0;
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}
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@Override
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protected boolean isPassable(Edge<Integer> edge) {
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return true;
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}
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@Override
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protected boolean isPassable(Node<Integer> node) {
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return true;
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}
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}
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}
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