WIP GraphAlgorithm
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07e292a5e1
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4 changed files with 116 additions and 3 deletions
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@ -31,7 +31,7 @@ public class GameConstants {
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public static final Goal GAME_GOALS[] = {
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new ConquerGoal(),
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new TimeGoal(),
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// TODO: Add more Goals
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new CaptureTheFlagGoal(),
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};
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public static final Class<?> PLAYER_TYPES[] = {
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@ -12,6 +12,8 @@ import game.map.Castle;
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public class CaptureTheFlagGoal extends Goal {
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final static boolean DEBUG = true;
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final static int ROUND_FOR_DISTRIBUTION = 2;
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final static int MIN_ROUND_FOR_WIN = 2;
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final static int NUM_FLAG_CASTLES = 4;
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@ -26,17 +28,25 @@ public class CaptureTheFlagGoal extends Goal {
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public CaptureTheFlagGoal() {
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super("Capture the flag", "Derjenige Spieler gewinnt, der zuerst"
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+ " alle " + NUM_FLAG_CASTLES + " Flaggen-Schlösser erobert.");
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flagCastles = new ArrayList<Castle>();
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}
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@Override
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public boolean isCompleted() {
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if (DEBUG)
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System.out.println("Checking is completed");
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Game game = this.getGame();
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// As this function is called every round,
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// let's check if we can set the flag castles
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if (flagCastles == null && game.getRound() > ROUND_FOR_DISTRIBUTION) {
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if (flagCastles.isEmpty() && game.getRound() >= ROUND_FOR_DISTRIBUTION) {
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if (DEBUG)
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System.out.println("Distributing");
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distributeFlagCastles();
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return false;
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}
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return this.getWinner() != null;
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@ -95,6 +105,9 @@ public class CaptureTheFlagGoal extends Goal {
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for (int i = 0; i < players.size(); i++) {
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if (DEBUG)
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System.out.println("Distributing for " + players.get(i).getName());
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int playersLeft = players.size() - i;
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int numCastlesForPlayer = numCastlesToDistribute / playersLeft;
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@ -136,6 +149,9 @@ public class CaptureTheFlagGoal extends Goal {
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}
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if (DEBUG)
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System.out.println(nums);
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return nums.stream().map(x -> castles.get(x)).collect(Collectors.toList());
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