A first implementation of the stronger AI
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2 changed files with 2 additions and 2 deletions
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@ -38,7 +38,7 @@ public class GameConstants {
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public static final Class<?> PLAYER_TYPES[] = {
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Human.class,
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BasicAI.class,
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StrongAI.class
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StrongAI.class // The new AI
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// TODO: Add more Player types, like different AIs
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};
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}
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@ -188,7 +188,7 @@ public class StrongAI extends AI {
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}
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/**
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* Returns a batch of connected castles around some start castle that belong to p
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* Returns a batch of connected castles around some start castle that belong to the player p
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* @param g the graph
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* @param p the owner of the castles
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* @param castle the start castle
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