Update PopulationGoal.java woops
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1 changed files with 8 additions and 12 deletions
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@ -69,7 +69,7 @@ public class PopulationGoal extends Goal {
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if(highPopulationPlayers.size() == 1) {
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return highPopulationPlayers.get(0);
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} else if(highPopulationPlayers.size() > 1) {
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// Spieler mit insgesamt größter Bevölkerung gewinnt
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// Spieler mit meisten regionen gewinnt
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Comparator<Player> comp = new Comparator<Player>() {
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@ -80,17 +80,13 @@ public class PopulationGoal extends Goal {
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};
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Collections.sort(playerList, comp);
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// Edge Case: Mind. Zwei spieler haben die gleiche Anzahl an Burgen
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if(playerList.get(0).getNumRegions(game) == playerList.get(1).getNumRegions(game)) {
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Collections.sort(highPopulationPlayers, comp);
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// Edge Case: Mehrere Spieler haben auch die gleiche Anzahl an Regionen. Dann gibt es ein Draw.
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if(highPopulationPlayers.get(0).getNumRegions(game) == highPopulationPlayers.get(1).getNumRegions(game)) {
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isDraw = true;
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return null;
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}
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return Collections.max(playerList, comp);
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}
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return Collections.max(highPopulationPlayers, comp);
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// Ansonsten... gewinnt noch kein spieler.
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return null;
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