fop-projekt/Projektgruppe_175/src/game/Player.java
joachimschmidt557 ba24a0e430 WIP goal
2019-03-22 11:33:08 +01:00

136 lines
3.3 KiB
Java

package game;
import game.map.Castle;
import java.awt.Color;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.util.List;
import java.util.stream.Collectors;
public abstract class Player {
private final String name;
private Color color;
private int points;
private int remainingTroops;
protected Player(String name, Color color) {
this.name = name;
this.points = 0;
this.color = color;
this.remainingTroops = 0;
}
/**
* Creates a player
* @param playerType The type of player (human, AI, etc.)
* @param name The name of the player
* @param color The color of the player
* @return The new player
*/
public static Player createPlayer(Class<?> playerType, String name, Color color) {
if(!Player.class.isAssignableFrom(playerType))
throw new IllegalArgumentException("Not a player class");
try {
Constructor<?> constructor = playerType.getConstructor(String.class, Color.class);
return (Player) constructor.newInstance(name, color);
} catch (NoSuchMethodException | InstantiationException | IllegalAccessException | InvocationTargetException e) {
e.printStackTrace();
return null;
}
}
/**
* Sets the color of this player
* @param c
*/
public void setColor(Color c) {
this.color = c;
}
/**
* Gets the color of the player
* @return
*/
public Color getColor() {
return this.color;
}
/**
* Gets the name of this player
* @return The name
*/
public String getName() {
return this.name;
}
public int getRemainingTroops() {
return this.remainingTroops;
}
/**
* Gets the current points of this player
* @return The current points
*/
public int getPoints() {
return points;
}
/**
* Increases the score of this player
* @param points The number of points to add
*/
public void addPoints(int points) {
this.points += points;
}
/**
* Adds troops to the player
* @param troops The number of troops to add
*/
public void addTroops(int troops) {
if(troops < 0)
return;
this.remainingTroops += troops;
}
/**
* Removes troops from this player
* @param troops The number of troops to remove
*/
public void removeTroops(int troops) {
if(this.remainingTroops - troops < 0 || troops < 0)
return;
this.remainingTroops -= troops;
}
/**
* Gets the number of castles this player has
* @param game The game object
* @return The number of castles
*/
public int getNumRegions(Game game) {
return this.getCastles(game).size();
}
/**
* Gets all the castles that belong to the player
* @param game The game object
* @return A list of castles
*/
public List<Castle> getCastles(Game game) {
return game.getMap().getCastles().stream().filter(c -> c.getOwner() == this).collect(Collectors.toList());
}
/**
* Resets the player by resetting the troops and points
*/
public void reset() {
this.remainingTroops = 0;
this.points = 0;
}
}