This commit is contained in:
joachimschmidt557 2019-03-07 14:00:15 +01:00
parent 572116ba4a
commit 2948a9ea5d
7 changed files with 83 additions and 7 deletions

2
.gitignore vendored Normal file
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mandelbrot

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hsb Executable file

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hsb.nim Normal file
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import math, colors
proc hsbToRgb*(h:float64, s:float64, v:float64): Color =
var
H = h
R = 0'f64
G = 0'f64
B = 0'f64
while H < 0'f64:
H = H + 360'f64
while H >= 360'f64:
H = H - 360'f64
if v <= 0'f64:
R = 0'f64
G = 0'f64
B = 0'f64
elif s <= 0'f64:
R = v
G = v
B = v
else:
let
hf = H / 60'f64
i = int(floor(hf))
f = hf - float64(i)
pv = v * (1'f64 - s)
qv = v * (1'f64 - s * f)
tv = v * (1'f64 - (1'f64 - f))
case i:
of 0:
R = v; G = tv; B = pv
of 1: R = qv; G = v; B = pv
of 2: R = pv; G = v; B = tv
of 3: R = pv; G = qv; B = v
of 4: R = tv; G = pv; B = v
of 5: R = v; G = pv; B = qv
of 6: R = v; G = tv; B = pv
of -1: R = v; G = pv; B = qv
else:
R = v; G = v; B = v
result = rgb(clamp(int(R*255), 0, 255),
clamp(int(G*255), 0, 255),
clamp(int(B*255), 0, 255))

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main Executable file

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main.nim Normal file
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import mandelbrot, colors
echo mandelbrot.generateImage(800, 600, 150'f64, 32, 570)[0][0]
import stb_image/write as stbiw
# Stuff some pixels
var data: seq[uint8] = @[]
data.add(0x00)
data.add(0x80)
data.add(0xFF)
# save it (as monochrome)
stbiw.writeBMP("three.bmp", 3, 1, stbiw.Y, data)

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import math, complex, colors
import sequtils, math, complex, colors, hsb
proc getComplexValueForPixel(x:int, y:int, height:int, width:int, zoom:float64): Complex[float64] =
complex.complex64((x.float64-width.float64/2.0'f64)/zoom, (y.float64-height.float64/2.0'f64)/zoom)
complex64((x.float64-width.float64/2.0'f64)/zoom, (y.float64-height.float64/2.0'f64)/zoom)
proc colorMap(i:int, nMax:int): Color =
rgb(0, 0, 0)
let
h = if (float(i) / 100'f64) <= 1.0:
(float(i) / 100'f64) * 360'f64
else: 360'f64
s = 1'f64
v = if i < nMax: 1'f64 else: 0'f64
result = hsbToRgb(h, s, v)
proc generatePixel(x:int, y:int, height:int, width:int, zoom:float64,
rMax: int, maxIter:int) : Color =
let c = getComplexValueForPixel(x, y, height, width, zoom)
var
n = 0
n = maxIter
z = complex64(0'f64, 0'f64)
for i in 0..maxIter:
for i in 0..maxIter-1:
if z.abs >= rMax.float64:
n = i
break
@ -22,5 +29,10 @@ proc generatePixel(x:int, y:int, height:int, width:int, zoom:float64,
result = colorMap(n, maxIter)
proc generateImage(width:int, height:int, zoom:float64, rMax:int, maxIter:int) =
discard nil
proc generateImage*(width:int, height:int, zoom:float64, rMax:int, maxIter:int): seq[seq[Color]] =
result = newSeqWith(height, newSeq[Color](width))
for y in 0..height-1:
for x in 0..width-1:
result[y][x] = generatePixel(x, y, height, width, zoom, rMax, maxIter)