import sequtils, math, complex, colors, hsb proc getComplexValueForPixel(x:int, y:int, height:int, width:int, zoom:float64): Complex[float64] = complex64((x.float64-width.float64/2.0'f64)/zoom, (y.float64-height.float64/2.0'f64)/zoom) proc colorMap(i:int, nMax:int): Color = let h = if (float(i) / 100'f64) <= 1.0: (float(i) / 100'f64) * 360'f64 else: 360'f64 s = 1'f64 v = if i < nMax: 1'f64 else: 0'f64 result = hsbToRgb(h, s, v) proc generatePixel(x:int, y:int, height:int, width:int, zoom:float64, rMax: int, maxIter:int) : Color = let c = getComplexValueForPixel(x, y, height, width, zoom) var n = maxIter z = complex64(0'f64, 0'f64) for i in 0..maxIter-1: if z.abs >= rMax.float64: n = i break z = c + z * z result = colorMap(n, maxIter) proc generateImage*(width:int, height:int, zoom:float64, rMax:int, maxIter:int): seq[seq[Color]] = result = newSeqWith(height, newSeq[Color](width)) for y in 0..height-1: for x in 0..width-1: result[y][x] = generatePixel(x, y, height, width, zoom, rMax, maxIter)