This commit is contained in:
joachimschmidt557 2019-03-22 11:33:08 +01:00
parent 13de38bac8
commit ba24a0e430
4 changed files with 122 additions and 14 deletions

View file

@ -22,10 +22,13 @@ public abstract class Player {
this.remainingTroops = 0;
}
public int getRemainingTroops() {
return this.remainingTroops;
}
/**
* Creates a player
* @param playerType The type of player (human, AI, etc.)
* @param name The name of the player
* @param color The color of the player
* @return The new player
*/
public static Player createPlayer(Class<?> playerType, String name, Color color) {
if(!Player.class.isAssignableFrom(playerType))
throw new IllegalArgumentException("Not a player class");
@ -39,26 +42,54 @@ public abstract class Player {
}
}
/**
* Sets the color of this player
* @param c
*/
public void setColor(Color c) {
this.color = c;
}
/**
* Gets the color of the player
* @return
*/
public Color getColor() {
return this.color;
}
/**
* Gets the name of this player
* @return The name
*/
public String getName() {
return this.name;
}
public int getRemainingTroops() {
return this.remainingTroops;
}
/**
* Gets the current points of this player
* @return The current points
*/
public int getPoints() {
return points;
}
/**
* Increases the score of this player
* @param points The number of points to add
*/
public void addPoints(int points) {
this.points += points;
}
/**
* Adds troops to the player
* @param troops The number of troops to add
*/
public void addTroops(int troops) {
if(troops < 0)
return;
@ -66,6 +97,10 @@ public abstract class Player {
this.remainingTroops += troops;
}
/**
* Removes troops from this player
* @param troops The number of troops to remove
*/
public void removeTroops(int troops) {
if(this.remainingTroops - troops < 0 || troops < 0)
return;
@ -73,14 +108,27 @@ public abstract class Player {
this.remainingTroops -= troops;
}
/**
* Gets the number of castles this player has
* @param game The game object
* @return The number of castles
*/
public int getNumRegions(Game game) {
return this.getCastles(game).size();
}
/**
* Gets all the castles that belong to the player
* @param game The game object
* @return A list of castles
*/
public List<Castle> getCastles(Game game) {
return game.getMap().getCastles().stream().filter(c -> c.getOwner() == this).collect(Collectors.toList());
}
/**
* Resets the player by resetting the troops and points
*/
public void reset() {
this.remainingTroops = 0;
this.points = 0;